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“Hullabaloo” About Successful IndieGoGo 2D Film Project

Around the time of this writing, IndieGoGo campaign “Hullabaloo” will end. “Hullabaloo” is a 2d animated film project. It features a strong female lead in a steampunk world. It basically hopes to...

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Unity 3D Shaders for Two Transparent Textures

I like programming. C++ and C# make sense to me. Graphics and shaders, less so. I understand them, I just don’t have much experience with the syntax used in Unity 3D’s shader system. And so, I was...

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An Update From Your Friendly Neighbourhood Gamedev

I should write more posts. Especially this month, there have been a ton of new announcements. Those video game awards 2014 were cool, although the only big announcement I got from it was that...

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New 2D Faces on 3D Characters – 2D Live Euclid

CES 2015 happened last week. Beautiful tvs, new laptops and tablets, a lot of car-tech… but I’m going to talk about an innovation from about a month ago that’s more up my alley. Most of the posts on...

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My Games During Black Friday + Unity3D Files For 3D Cel Animation

It’s that time of year. Black Friday eve, when North American shoppers all eagerly seek the best value for their dollar. Also, American Thanksgiving. As expected, my two games “Unfinished – An Artist’s...

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Game Development Update – Animating From Scratch

It’s been several months since I wrote a proper update about my game development projects. That’s really what the purpose of this site is for, after all. So here’s an update. I’ve been working for...

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Announcing “True King”

Dust Scratch Games is proud to announce its next project: True King, a hand-painted 3D turn-based strategy RPG, due for release on PC platforms in 2017. Yes, I just released this trailer yesterday in...

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Animated GIFS for Ottawa International Animation Festival

During the 2016 Ottawa International Animation Festival, I tried to fully embrace the animation world, and did so by challenging myself to make one animation for every day of the 5-day event. I...

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“3D Cel Animation” Workflow & Test Animation

So I announced my newest project “True King” a couple weeks ago… it featured a tiny character you could barely see. While most of the game will be like that, I spent a lot of time experimenting with my...

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A History of Pseudo-3D Games – Using 2D Animation With 3D Gameplay (as of 2018)

In 2014, “Drew and the Floating Labyrinth” was released, and was hailed as a revolutionary title for being the first successful case of utilizing 2D animation in a fully 3D game. … well, not really....

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